Baa, baa, baa
May. 18th, 2010 05:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Gakked from
haddayr
This one is amusing in that the questions are more pointed at "Who I am" rather than "What do I want to be". I was amused that the character came very close to what I would choose to run.
I Am A: Lawful Neutral Elf Wizard (6th Level)
Ability Scores:
Strength-12
Dexterity-9
Constitution-11
Intelligence-17
Wisdom-14
Charisma-11
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
This one is amusing in that the questions are more pointed at "Who I am" rather than "What do I want to be". I was amused that the character came very close to what I would choose to run.
I Am A: Lawful Neutral Elf Wizard (6th Level)
Ability Scores:
Strength-12
Dexterity-9
Constitution-11
Intelligence-17
Wisdom-14
Charisma-11
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Chaotic neutral human cleric/wizard? Uh, no!
Date: 2010-05-19 12:30 am (UTC)And on the alignment scale I pretty much tied for everything from Lawful Good through Chaotic Neutral, with no more than a 3 point difference between any 2 categories. (And none at all in any of the Evil categories, TYVM.)
no subject
Date: 2010-05-19 12:43 am (UTC)Neutral Good Elf Wizard (6th Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 15
Wisdom- 13
Charisma- 13